stellaris fleet academy. I want the replacements for those lost. stellaris fleet academy

 
I want the replacements for those loststellaris fleet academy  * Improved legibility of approximate job output indicators on districts and buildings, and made those on buildings also show country modifiers (those on districts already did)

Second priorities are anchorages and trading bases. Order Initiative Sep 1 @ 12:05pm. Members Online •. To be able to inflict damage your fleet strength would need to exceed a % of the planets defense value. It is a good upgrade, influence cost is annoying but honestly, unless it´s a huge map or very late game Large, you can build all your fleet at two bases. Features: Play as a Planetless Nation. The ratio is 7 to 3 not 10 to 3. * Clicking the fleet size icon in the top bar now opens the fleet manager. I want to reinforce from a different station that has many shipyards and a Fleet Academy. At any time after finishing the first stage, use it like any other shipyard in the game, but with more slots to use. 28 Badges. Archived post. 槽 0=fallen_empire_weapon 1=synchronized_defenses 2=crew_quarters 3=engineering_bay 4=solar_panel_network 5=fleet_academy 6=battleship_assembly_yards } } prevent_anomaly=yes #阻止在该星球发现异常 orbital_deposit_tile=844437815033857. (Hereafter referred to as "Changing the Fleet Inventory". The ideal situation is to reach Cruisers before first conflict, as Carrier Cruisers will counter any Corvette or Destroyer design, but this is often unrealistic while keeping your Alloy output high enough to produce those Cruisers once you have them. Choose Mega Shipyard. The AI loves the Cruiser and Destroyer, which are eaten alive by Artillery Battleships, and since they build so few. Other fleets get assigned to 7 other shipyard bases across, 1-2 per base. crew quarters, fleet academy, titan + colossus shipyards, and then I build a gateway in that system and never get around to making another shipyard. ago. Stellaris Real-time strategy Strategy video game Gaming. * Optimized elements for leader upkeep and age to fit localization better and avoid UI overlaps. Orbital Bombardment will now scale with the amount of ships bombarding, the first 100 fleet size ships will do full damage, after that each additional 100 fleet size will add 70% of that efficiency. Hello Paradox Forum! I have a question regarding the Fleet Academy Module for spacestations. 72 build time, 260 minerals. I combine Torpedo Cruisers with Carrier Cruisers t. Legacy Wikis. Your buildings should be located in certain. What is most likely to cause the Fleet Manager to bug out is basically doing two things at once which impact the Fleet Manager. By 2350, it's closer to 300K, and you can bump it up closer to 400K with ship boon edicts. Last edited on 3 June 2018, at 14:56. Assuming fire rate is calculated into the fleet power indicator. Okay, so, start a new game as slaver/hivemindy chaps, begin colonizing worlds near me, run into those "Erudite Explorer" jerks who INSTANTLY Rival me and decide to plot my demise. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. (just like a real navy) Anyway without Further ado, The Croma Directorate Grand Fleet The fleet academy building does not show up in the orbital stations. - This is mostly for Tall builds as the territory comes natural for a wide build. FEATURES. A 25k bastion requires 0 minerals per month. To reach this rank your ship would need to be in battle for 9900days, equal to 27. 3. If corvette spamming, you only need 1-3. . There needs to be a fleet name + a reference to a template that it's using, then display the ship counts underneath. If you like this project, you can help us to improve it . Adding or Removing a Ship Class or Changing the Number of a Class in Your Fleet. Most warfare is settled through space combat. But in same time it's buffing all other shipyards in your empire so it MORE then worth being built. They prevent you from leaving the system they're in by using a different hyperline than you've used to enter the system. Retired fleet admiral governor for the decreased build speed and cost. Stellaris is a game all about snowball - you spend resources on expanding production to make more resources, so “acquiring” more directly accelerates that process immensely. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. But Fleet Power is a total. Select the fleet and right-click the planet. In just one year, that's 3600 minerals conserved. Not a vassal fleet, not mercenary fleet, not marauder fleet (not midgame), if its scavenger fleet its not a kind I've seen (3K mix of corvettes and destroyers, Scavenger fleets I've seen are only like 10 corvettes). If you’re going fanatic purifier or galactic emperor getting 2+ mil fleet power by end game start is def possible. Always make your own if you can help it. The foothold scenario is meant to have actual nations on Mars etc, potentially going out as far as Ganymede. Big-Ol-Stale-Bread • 7 mo. I'm playing on Normal Aggression, Normal Difficulty, Medium Galaxy, 4 arm spiral. Ok, now scroll down a bit, look at this bit inside the modifier field. First: Use a numerical system. A fleet of 50+ corvettes, more if you can afford them. Tracking counteracts evasion, and evasion is a significant part of how corvettes (and to a lesser extent, destroyers) stay alive. In 1 collection by breloom1994. A ship is a spaceborne vessel controlled by an empire. Tips and Tricks for All Players Basics You can only colonize within your own territory. Materialist - less straightforward than the 3 above but still good. Between 2-4x your score. Stellaris - Ship experience modifiers and starting ship experience not working (2. The Fleet Academy also gives modifiers to ships built at a spaceport. These interceptors will counter picket defenses very nicely. Nearest shipyard (3 yard modules), at my home system (8 jumps away) only had 2 corvettes commissioned! Second nearest shipyard (2 yard modules) had none!Habitats are simple to manage because you can mostly just fire and forget with them. • 4 yr. There’s 3 or 4 levels of xp and the fleet academy lets you skip or mostly skip the first one. Confirm. Per page: 15 30 50. years. 9 weapons shooting with 20% more accuracy and 20% more damage is massively outclassed by adding a single ship with 3 more weapons to the fleet. No mods changing the checksum so mods dont matter. The ship_starting_experience_add modifier does not work in anything except from the Mega Shipyard or the Fleet Academy. 3 or earlier versions of Stellaris IMPORTANT This formation mod: Does NOT require "NSC3 Season 1" to use. The only way I seem to be able to build a strong fleet is to have happy people. I'd like to do away with some of them as well, but I don't mind the combat stuff as much as the pop micromanagement. Templates can be created directly without making a fleet first, and then reinforced to. The TL/DR is that a few of a wide variety of specialized ships that's backbone is composed of generic heavy hitters seems to work the best. Anchorages are a major source of naval capacity. Expand, expand expand. The 2 T3 can then defend vs enemy T1/2 ships because you can take out opposing missiles and hangar ships while. Thank you so much. Planetary building providing jobs for population and increasing planet shipyard number by 1. Upload Attachment File(s) attached Bug with. This includes having shipyards queued and built. ago. Order fleet A to follow fleet B. ago. For the crisis x25 games I go for 18 fleets plus fed. Right click just before the exit of the system, wait until all fleets have stopped moving in the system, and only then enter the hyperlane. Dec 1, 2016 4. but if you have that amount and a lot is in the fleet, it'll give a much larger dip. However, whenever I see another enemy fleet they always seem to have 10K fleetpower over me. Try to balance out your researches, take a few research increases and resource increases early on. At first you begin with one ship but over time you can command an entire fleet of ships, send them on various missions, take down enemies together and engage multiple targets at the same time. It's when you start having multiple maxed fleets that upgrades make the most difference and become very important. A ship is a spaceborne vessel controlled by an empire. Period". The fleet academy thing was because of multiple build locations late game. Shipyard starbase (usually only need 1). AI fleet, by the end of the battle, dropped to 4k, mine dropped to 900 and it randomly disappeared. The vast majority of starbases should be Anchorage bases for naval capacity. FLEET_BASE_FORMATION_SCALE = 8. helican • Inward Perfection • 5 yr. You can. - Naval capacity is supposed to be the maximum number of ships you may build. You understand trade hubs correctly. The fleets vanished. But in Stellaris, forts do practically nothing without your fleet already stationed there; that's not what a fort is supposed to do!. Expanding & researching non stop. This mod is a rework of the mod: Fleet Scale once created by@Magog. #3. Yesterday, i bought 4 fleet academies in my core systems and started to loose minerals for no good reason. In a perfect world, make one, Galactic Builders, start Matter Decompressor while simultaneously bringing up everything else e. About the Fleets Template. In general the trait is meh, but everything that comes. how does this work? does it give ships built from the station that has the module those bonus's?The happiness effect is very powerful (even after being nerfed by Paradox). with the origin is amazing. So, in my infinite wisdom, I nuked my entire fleet and built a new one from scratch which would be. [rubbish alert] Shared their return adventure in the local inn. 0 # 3. "United Fleet Shipset" in formationReximus Jan 11, 2022 @ 9:46pm. As you progress through the Academy per the normal main quest of Divinity 2, you will find a locked door in the Teacher’s hall. Fleets and ships are the flashy part of Stellaris combat - what’s more important, IMO, is the research and economy that allows you to field those fleets. Midgame build one somewhere secure that isn't your capital and stuff it with shipyards and a fleet academy. As mentioned, no, the maximum fleet capacity is not 86 it is 110 and as mentioned there are no ships flying around nor are there shipyards. 6 Orion, Stellaris ship design has had a massive rebalance, both equal that the fighting system and the total paces of the game. The door for the mysterious key lies on the Nameless Island. Clicking the button to reinforce the fleet sets a build order at the closest shipyard. 5 items. New ships built in a starbase with a Fleet Academy while Fleet Supremacy edict is enacted do not start with the expected 200 experience (+100 from Fleet Academy, +100 from Fleet Supremacy), only starting with 100 experience. 2. Stellaris > General Discussions > Topic Details. that lesson is that they suck. 10% screen destroyers. Generals assigned to a planet with a military academy gain some xp every month; Armies landed on one of your own planets with a military academy gain some xp every month; Have them increase your empire's per-species army cap; Increase soldier output on the planet: +1 naval cap or +1 defense armyDo fleet academy effects stack? : r/StellarisOnConsole. how does this work? does it give ships built from the station that has the module those bonus's?Stellaris Ship Design Direct 2023 [3. I've got 7. Fleet Templates keep track of not just ship sizes (such as corvette or cruiser) but. and then I stop and wait until I get the Fleet. bestbardcohen • 1 yr. At the very least it's too. I spent a few hours last night searching around the sub and only found info I believe to be outdated or just didn't work for me. Hangars can be a useful option in the mid-game before Battleships arrive to provide fleet diversity, but once you reach Battleships they do the Carrier role much better. level 2. 4 scavanger jobs - worker (slave), indicates that shipyard site also becomes a site for disassembling old and desposed of. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. go to Stellariscommoncomponent_templates Open the file 00_utilities_auras. Most should still apply even if you don't. Thanks for the tip! the 'b' key is the quick hotkey to dock up a ship at the nearest dock. how does this work? does it give ships built from the station that has the module those bonus's?A: A black hole, if you're noticing that the green marker that usually appears when using the build megastructure button on the construction ship isn't there, that's a vanilla issue, the same thing occurs. In EU4 they physically prevent movement unless you take time to siege it. I just pump out a mega fleet of like 500 of then and cart that around the galaxy to invade whatever I need. Stellaris Real-time strategy Strategy video game Gaming. Install Military Faction Mod via Steam. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. New comments cannot be posted and votes cannot be cast. About that mod > That mod is especially for people who prefers to play as “turtle” without being dominated by the other AI empires building fleets very quickly. Content is available under Attribution-ShareAlike 3. Stellaris doesn't require warships to be fully retired, scrapped, and replaced by something new every so often, so having an upkeep value also. Fortress spam is ideal in the late-game, but early-mid game you just don't have the building slots for it. Since other AI. Types of Ships. The fed fleet and titan fleet use the MS system starbase as their homebase. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ) You can see a ship’s xp by opening the view panel for it. Ship designs are more important than you may realize. Badesumofu Field Marshal. however, there currently is a GIGANTIC problem with experience, and that is that everything is lost when you. You get way more starbase capacity than you need for other purposes, so you may as well spam anchorages. If you dont want your ships auto-pathing through a system (due to a leviathon or whatever) zoom in on the system and look at the bar at the bottom of the screen with the system name. Got to late game and generally turning it up to 11 stat wise for minerals, rare resources, fleet/army/etc in prep for end game event and had a thought, what is the benefit to fleet cap, to have a Stronghold or Military Academy? Stronghold. uninstall than. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. 1600/420 HP, 68% DR, 41. how does this work? does it give ships built from the station that has the module those bonus's?Fun tip for naming fleets. I want the replacements for those lost. Select Construction ship. The Fallen Empires have 100-120k in fleet strength, plus limited defenses. Cruisers crush destroyers incredibly efficiently as well. Since I'm surrounded by allies I had 20k alloys saved up for the start of midgame. Close. I thought I lost the battle, but the game tells me the fleet rejoins in about 8 months. New ships built in a starbase with a Fleet Academy while Fleet Supremacy edict is enacted do not start with the expected 200 experience (+100 from Fleet Academy, +100 from Fleet Supremacy), only starting with 100 experience. . Then the rest of your fleets are battleships and titans with only your long range weaponry. This already exists in game. Stellaris - Starbase Building "Fleet Academy" doesnt work like the new "Naval Logistic Office" Thread starter Jack Cyber; Start date Sep 15, 2021; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Report. Put 28 of those in a single fleet and assign a decent admiral to lead it, and that should get you 150k or more fleet power. 2. Upgrade one at fleet academy spaceport, the other anywhere else. what are you talking about, of course you can build titans at the mega ship yard. Otherwise, go with lasers and let the dashers and PDs take down the shields for you. I lose a handful of ships in a major engagement, I'm not desperate for reinforcements. The only problem I've noticed with it since 2. Done. #####. Shipyard: Crew Quarters, Fleet Academy, Titan Assembly Yards, Colossus Assembly Yards For Anchorages and Trade Hubs special buildings (Art College, Think Tank, Black Hole Observatory, Nebula Refinery) take precedence over Deep Space Black Sites in non-inhabited systems and over Hydroponics Farms in inhabited ones. please, patch for 3. Mar 31, 2020; Add bookmark #10So, can I safely assume there's still no way to prevent your fleets from charging all the way into a system with enemies present aside from just not having short-range ships in a fleet? A typical engagement is basically : -Fleet enters system- -I order fleet to move into range of nearest enemies, usually trying to be tactical and kite them if. I started planning trait combinations and how to achieve them for every resource a pop can produce in Stellaris: Food,. As soon as you hit mid mid game or late mid game and feel like you can acquit yourself decently against a fallen empire, pick a fight with one. 3 Badges. 3. –Adds [deposit id] resource deposit or planetary feature to the selected celestial body. Fill it up with anchorages, to build your fleet capacity, plus the naval logistics office. It's because of the Fleet Academy. Then it just sits there, generating population and sending them back to your colonies if you have networked migration active once it fills up. This is a continuation of the original Zeon Mod made by Lupin-test. XxJohnWickFanBoyXx Apr 7, 2020 @ 3:02pm. Lana May 25, 2018 @ 3:20pm. I also sometimes throw hydroponic garderns on my starbases, as that can free up your food needs quite a bit. r/Stellaris. You wonder where is the fleet, you press Qs you would assume it will centre you on the fleet, nope. I should be +300 minerals each month, i. I don't mean they disappeared into FTL and gave me the "Missing in action" notification, I mean they just. The Enigmatic Fortress is one of the most dangerous Guardians in Stellaris, and players will need a seriously powerful Fleet to take it down. Anchorages will provide only 4 naval capacity, regardless if there is a naval logistics office or not. New comments cannot be posted and votes cannot be cast. how does this work? does it give ships built from the station that has the module those bonus's?Questions about Fleet Compositions and Ship Behaviors. GIGACHAD (Banned) Jun 21, 2017 @ 2:53pm. I created this mod based on: 1. The contingency weapon systems seem to prioritize large targets first anyway so you'll find your battleships/cruisers tanking for your destroyers/corvettes if anything. that is the most important way to deal with maintainance costs. I flew the entire fleet into a system all confident. Last edited by honta ; Apr 12, 2018 @ 7:45am. This gateway connects to all my shipyards and a few other systems. Features: Play as a Planetless Nation. . . 为了能让新招募的船员准备应对战斗,必须有能干的长官来领导他们. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up with such a guide. UPDATE: The fleet safely returned to the nearest planet they could find. Use the auxiliary fire thing for the auxiliary slots. That’s. I never even reached the veteran rank as far as I know. Maximum 1/4 of your score. It is one of those features that might only be useful in multiplayer games, since the AI loves to make non-optimal ships. Fleet Academy 100: 360: 2 +100 Ship Starting Experience Interstellar Fleet Traditions; Shipyard Gestalt Consciousness; For our newly recruited crews to be truly combat ready, they must have capable officers leading them. Stellaris: Bug Reports. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2. Early on in game, take a few of those ecconomy upgrades that give like 10%more credits or minerals. Stuff like assigning admirals to the fleet so they get the reduced maintainance perk somewhere down the line and parking them in orbit of stations with crew quarters help a bit, but there are no way around it. spectre73. The whole point of fortress worlds is to provide a choke point that invading fleets have a hard time getting through. Result: 19 dead. That said, for other enemy types, you should pack some smaller weapon systems (M or S size) to hit opposing corvettes. Better research = better military. Whenever I play in Stellaris I am always dwarfed by everyone else in terms of fleet power. Add their population to yours and your economy will snowball. If you fly a fleet with some short ranged stuff that can attack and "hold" an enemy down, a ship with longer ranged weapons should be able to stand off and use them. That fleet is NOT at 100% of template. Awesome. The quicker you can kill an ai, the quicker you get their pops. Showing 1 - 7 of 7 comments. But it some of the designs were less effective in combat. The AI, in the early game, likes to run picket defense corvettes. Part ten of my Stellaris Beginner's Guide covers military ship design, the fleet manager, the reinforce fleet button, fleet stance, naval capacity, and more. 30 (%) Devastation and 3 Army Damage per day. Thread starter para_dox; Start date Aug 4, 2018; Jump to latest Follow Reply Menu We have updated our. If you don't have positive income, build trading bases. This fleet composition assumes you are playing against the AI. thanks :) really simplifies my construction a lot xD. Fleet Manager creates hundreds of 1 ship fleets while reinforcing fleets, I guess it adds to the lag since AI is using this as well. This page was last edited on 3 June 2018, at 14:56. Up to me, I would remove armies entirely, and just leave planets with a defense modifier based on planetary shields, bomb shelters and fortresses. 018. PanzerCorps Apr 5, 2020 @ 10:37pm. The door leads into a room called “ Armaments of the On e” and can be unlocked with. Games. Welcome to Odin Prime, Unemployment Aggregation Planet of the Empire of Sol. 0, lateral distance between ships in the fleet FLEET_BASE_FORMATION_DIV = 6 # 10, the number of rows in the fleet FLEET_FORMATION_CIRCLE_SHIPS_PER_LAYER_MULT = 11 # 4, the base number of defense platforms surrounding the starbase in each circle ( the number of defense. So the test results would be quite different with it. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. com Stellaris A Question About Fleet Academy Razzlie May 10, 2016 Jump to latest Follow Reply How does it and other modules like it (Such as Navigator's Guild) actually work? Just gives the listed bonuses to ships the spaceport builds after the. And against the AI no you wont be at a disadvantage. The first post already gave you how to check it. Press X or Square to select your Fleets. g. Which systems are allowed to contribute ships to this fleet. A place to share content, ask questions and/or talk about the 4X grand strategy…Fleet Academy +2 Manpower; There is also a rare tech Emergency Escape Pods When a ship is destroyed get a small amount of. Let's you play a Fleet Based Empire. That includes fleet academy on starbases, which don't provide the 100 bonus XP to ships More importantly, that also applies to things like Hydroponics bays and naval logistics offices. 324k. shipsyards use 2 slots for crew quarters and fleet academy. For example you also need a shipyard to build a fleet academy (and with the later updates I believe just having one in queue suffices), and you need a habitable planet/habitat in the system to build transit hubs. Ship, Fleet, and Army Templates. [district id] effect add_planet. ago. For the crisis x25 games I go for 18 fleets plus fed. The official. Reply. So you need a : a planetary shield generator : to reduce the effects of bombardment. In Montu's multiplayer tournment fleet power was relevent as it earned score. Thank you all so much, you all gave my experience with Stellaris a +100 enjoyment bonus :D. 9. The fed fleet and titan fleet use the MS system starbase as their homebase. I am attaching a save file below to save time. DON'T put Shipyards in black hole systems "for easy science" - it needs all 4 building slots (crew quarters + fleet academy + titan yards + colossus yards), so you can't waste a slot on observatory. fleet templates without required ships would probably have to be unavailable. Since this type of starbase needs all four of its building slots, it is best sited in an uninhabited system. The official headquarters of Fleet Command is located in London. 9. You have 8 command value of ships assigned to the template but currently in the fleet. You can harvest planets by building research or mining stations on them using the Capital Ship like Motherships and Ark Ships. Install Mobile Suit Gundam: Stellaris Mod via Steam. Is there a point in putting them in all stations, or do i only need one? An awakened empire is angry everyone has nice things and is claiming everyone's planets, and I need all the help I can get 😂. Between 1/2 and 2x your score. If that was the intention, it only confirms the design flaw. You're absolutely right that you can't. With that I can now move on to an example fleet, namely the fleet I am currently using in my most recent stellaris game. After a series of uprisings, a deal with the planet's crime lords has created a tenuous balance. My experience is that in the early game, starbases with hangar bays and/or gun batteries give very good defensive power for their alloy cost. You will need a minimum of 75k in fleet strength, but it's better go use a larger force, closer to 100k. But in same time it's buffing all other shipyards in your empire so it MORE then worth being built. Expand Your Fleet. The whole point of fortress worlds is to provide a choke point that invading fleets have a hard time getting through. 001. I have a fleet strength of 9. 17 Battleships here. Shipyard starbase (usually only need 1). To be fair, perhaps the intention of the Megashipyard is to replace your starbase shipyards entirely, thus making it so that your Megashipyard is your only source of new ships, allowing you to turn your other shipyards into anchorages or trade networks. You need to always be prepared for war and constantly increase the limit of your fleet. Rightclick on Star -> build Megastructure. . Paradox Forum. I never even reached the veteran rank as far as I know. No other mods are required to use the. More systems, more planets. 337. #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. Darvin3 • 7 mo. Dunno if this'd be better in the mod forum or not, but since I don't know if it's a vanilla bug or not, going to ask here. fleet during war and less macro to do, Put some of that feudal society on top of it. 0 Patch! Now with Anaheim Electronics!Fleet disappearing and combat strength confusion. Second: Name the fleets in order, not by when they were made, but by their admiral. And you can't have several fleet academies on a single spaceport. 2. 5k strength, my (AI) opponent has 6k? I'll lose almost every time, and lose big. 0 unless otherwise noted. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. ago. This new shipyard doesn't have modules, so it gives the same bonus regardless so you don't have. if you're going in on the lighter side, your fleet should be designed to counter theirs (see the preceding technology section for their ship designs) and your should make sure your engagements are favorable. how does this work? does it give ships built from the station that has the module those bonus's?Accuracy describes how good the weapon is at firing at an enemy ship in general. If you dont want your ships auto-pathing through a system (due to a leviathon or whatever) zoom in on the system and look at the bar at the bottom of the screen with the system name. Honestly most players that play this aren’t even good enough to need to worry about that, but when I’m trying to control over 150 planets. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. maybe bombers aren't the best weapon against the Contingency. Is the bonus empire wide? Or is it only for Ships built. For example, selecting a 6/7 battleship. Posted by u/LOST_TALE - 5 votes and 5 commentsCreate a Ship type with no weapons/shields ect, then ‘upgrade’ your fleets to that design. You get refunded the alloys for the ship components removed, and can quickly restore them if need. It was going to be epic. UltimateG94 • 4 yr. Part ten of my Stellaris Beginner's Guide covers military ship design, the fleet manager, the reinforce fleet button, fleet stance, naval capacity, and more. Weapon loadout whatever works, but try to get them to 90% evasion. As for your construction ships and science ships, their fleet stance is by default set to evasive -- meaning they will not move through systems with hostile fleets. 4=105% My corvettes are fucking intangible. I’m looking for a definitive answer for: 1.